by
Mark M. Scott
Published by Conflict Books
Disclaimer: The copy used for this review was provided through Atomic Array in conjunction with Episode 042.
Every style of gameplay has its purpose and those who enjoy it, just as there is a platform and form factor for every gamer to enjoy. Whether you are a die-hard simulationist, an emotive role-player, a number cruncher or somewhere, everywhere, in-between and beyond those definitions. If there's a game, then there are gamers who play it.
So diverse are the options, so known are the flavors that we gamers even have our touchstones, be they labels, stereotypes, or common jokes and anecdotes. One such anecdote, that I'm sure we're all familiar with is the common place, "My player character can beat your player character" moments.
When you look at the tropes of roleplaying games it is commonly an activity where it is the player characters against some obstacle, foe, threat, or challenge setup by the person on the other side of a screen. However, from time to time, there are those moments where folks sometimes wanna compete with one and other. Be it for fun, be it for pride, or be it just because you wanna smash their toy, player-versus-player happens.
Now, thanks to Conflict Books, we've a set of rules to help folks play through these sort of encounters in a fun and enjoyable way.
Gone is the "Us versus the GM" stance of some styles of play, as the Game Master is literally an arbiter of the rules and the point of conflict is now between individual players, or various combinations of groups and/or team of players.
Conflict Roleplaying Rulebook provides guidelines for a tactical style of play with the focus of players facing off against players in a direct competitive style of play. It ain't just a hack-n-slash, gut the dungeon and steal the fixtures kind of game, but a game of tactical combat between players and groups of players.
In a way, it's like chess, with a fantasy force of characters using their powers to help you win the day.
It uses a very familiar rules set for many gamers out there, as it is compatible with the Open Gaming License and Paizo's Pathfinder RPG, however Conflict adds a very new terms and concepts to the familiar game.
These concepts are designed so that folks know whether or not they've the right character for a match (such as Battlepoints), ones to combat metagaming (such as the style of Conflict Maps and things like the Passcards), various types of events (Matches), and features that support the style of play (such as the Laws and Team Feats).
All in all, Conflict Roleplaying Rulebook is an excellent resource for those who wish for a more competitive, tactical style of gaming while still using a familiar rules set. It brings to the table the ability for players to challenge one and other, directly, in a grand way, while still encouraging it to be a fun, worthwhile gaming experience for those involved.
Also, if you'd like to know other thoughts on the game, please look below.
Want to learn more about Conflict Roleplaying? Read on…
- Atomic Array: Episode 042: Conflict Roleplaying
- Mad Brew Labs: Adding PVP Conflict to Pathfinder
- Apathy Blogs: A new way to play Pathfinder
- Know Direction: Episode 008