Since my piece about Patronage and the RPG Industry I have had a growing relationship with Rite Publishing, one that has grown on several levels, both personal and professional, and I think that is a sign of one of the aspects of New Media. Initially my relationship with Rite Publishing was as a customer and reviewer, as not only did I join the Heroes of the Jade Oath patronage project, but I had also bought Rite Publishing products previously, as I am a fan of Monte Cook'sArcana Evolved.
But, as is increasingly more common with the patronage movement within the role-playing game industry, my relationship with Rite Publishing has grown more complex, yet easily segmented. Not only am I a patron on several projects, such as the aforementioned Heroes of the Jade Oath, but I am also a member of the design and development team for one, the recently fast trackedLitorians. Plus, I am involved in writing the "What Has Gone Before..." pieces for the Rituals of Choice adventure path, where a synopsis handout is provided to players who may have missed the previous adventure. This part of the series appears for the first time in To Kill or Not to Kill, which is the second entry in this adventure path.
It is this potential in the patronage movement that is so tempting, so possible for change, in that a member of a patronage project can easily transit from customer to talent, simply because of the intimate nature of such projects. Due to an increase of exposure, both of the patron and the publisher, there is more chance to impress one and other, which allows the interaction to move to another level. It happens on various patronage projects, where in one you see folk as members, yet in the next you see them as talent, all of which, in my opinion, is one of the most exciting things about patron projects.
As an example, my experience with Rite Publishing has transitioned several times, in different ways and manners, from purchase reviews to supplemented ones to membership participation to talent participation, which is one heck of a sexy thing, when you think about it. Most gamers fantasize about being a designer or a developer, maybe even a publisher, and patronage projects, such as those done by Rite Publishing, are an exciting venue to try their hand at what it takes do just that.
Hopefully, if sharing my experiences has helped with making the choice to join a patronage project, be it the aforementioned Rite Publishing or someone else, then it is my hope that sometime that that story can be shared with someone else and help them to make the choice, too.