Showing posts with label review gaming open design kobold. Show all posts
Showing posts with label review gaming open design kobold. Show all posts

Friday, October 8, 2010

Advanced Feats: The Witch's Brew (PDF)
by
Published by Open Design

Disclaimer: The copy used for this review was provided by the folks at Open Design.

The Witch's Brew, the latest in the Advanced Feats series from Open Design and Sigfried Trent, covers the Witch class from the Pathfinder Advanced Player's Guide, with respect to paths and ways to grown one. It's 14-pages, from cover to cover, with about 12 of those being inspiration for characters, and 11 being informational.

For this who've not explored this series before, the Advanced Feats takes a look at the new classes for the Pathfinder Roleplaying Game, introduced in the Advanced Player's Guide, and explore the class, possible tropes and themes to explore with it, as well as various build ideas. Drawn from the OGL 'verse, as needed, Sigfried Trent provides some interesting, and well-formed ideas in this series.

Which brings us to The Witch's Brew, illustrated nicely by the cover, which bears an interesting iconic image by Christophe Swal.

The Witch's Brew offers three class-builds, 30 class-related feats, as well as a discussion about the class, its features, and ways to use and demonstrate them. One of my favorite parts of the Advanced Feats series, thus far, are these discussions. Yes, the feats are good. Yes, the builds are useful. But, it's these discussions that sometimes offer another perspective on a class, how to use it or build it, and other interesting ways to show that.

Now it might be the timing of it, as I'm currently playing a witch in one of my games, but I really found this offering to be quite useful. Not only because of the talk about the class and its flavor, but also for the feats and builds. If you're in a campaign where you're interested in playing a witch, I doubt you could go wrong with this modest offering. Short, sweet, and concise, The Witch's Brew is a very useful class-feature book.

Buy yours today, for $3.95 (PDF).

Tuesday, September 7, 2010

Advanced Feats: Secrets of the Alchemist

Advanced Feats: Secrets of the Alchemist (PDF)
by
Sigfried Trent
Published by Open Design


Disclaimer: The copy used for this review was provided by the folks at Open Design.


One of my favorite things about niche products is that they delve into the minutia of a subject, and do so in an enjoyable fashion while also being economical. And it is in this spirit of what I enjoy that Secrets of the Alchemist — the first in a new PDF series from Open Design that looks into the new classes for the Pathfinder Roleplaying Game — does not let down.


Within Sigfried Trent's first solo-offering, not only are we presented a slew of new feats, 30-in-all, but we are also offered a look at the small details of what an alchemist is, with respect to the Pathfinder Roleplaying Game. What can they do, what makes them special, and various builds focusing on the different kinds of alchemists that a player character can be. Is an alchemist simply just a brewery of potions? A drinker of draughts? An exploder of things that need to go 'splodie?


Yeah, I typed 'splodie. I'm from the Pacific Northwest, and I have caused things to 'splode once or twice, and enjoyed it every time. Sue me.


For a 12-page PDF, Secrets of the Alchemist covers a lot of ground, including the 30 feats mentioned above, 3 alchemist build suggestions with a brief leveling outline, and an examination of what it is to be an alchemist. Clear, concise, and economical; Not only does this describe Sigfried Trent's work within, but it also accurately describes these offering from Open Design.


Buy yours today, for $3.95 (PDF).

Saturday, June 26, 2010

The Kobold Guide to Game Design. vol. III: Tools & Techniques

The Kobold Guide to Game Design. vol. III: Tools & Techniques (PDF or Print)
by
Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, and Colin McComb
Published by Open Design

Disclaimer: The copy used for this review was provided by the folks at Open Design.


Volume Three of the Kobold Guide to Game Design is use for folks behind the screen, or keyboard, with respect to game design and development. Whether you're an old hand at running a game, or new, the seasoned advice from veterans like Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, and Colin McComb could help improve your game.

Over the course of this guide the reader is walked through a myriad of aspects of creative game design, aspects that can be applied to the traditional tabletop part of the hobby or the contemporary games for computers. Also, this guide covers whether you're designing an adventure, a campaign, or a whole new mechanic or system. There's also advice for plotting, locations, and, of course, the ephemeral game balance.

Awash with luminaries and masters of game design, The Kobold Guide series lends advice to nascent game developers, yet the information presented is just as useful to veterans. When most think of the folks whom they'd like to ask these questions of, these are some of the names that often top those lists. There are few folks in the world today who design and develop games professionally, yet these are some of those more well-known names with articles on some of the very topics we wish to hear about.

In the end, The Kobold Guide to Game Design may help your game, may help your design and development, but that's up to you. Sure, I could use all sorts of overblown hyperbole and make all sorts of promise with "cans" and "wills," but that'd be a disservice to you and the folks at Open Design. Whatever you do with the concepts and ideas presented within, volume three of this guide has the capability to help you behind the screen, or the keyboard.

Buy yours today, either in PDF ($14.95) or Print ($18.95)